Papercraft Practice for Final Papercraft Model

In preparation for a final fully realized Papercraft model, I have created digital samples of templates using forms I may need to use. As well as practicing forms I may need to use, I also practiced making complicated forms just to practice complicated forms for a more detailed design.


A little description I think is going to be required for why I am choosing certain shapes. So the object I will 'papercraftifying' is a Volkswagen Beetle. That would be too easy though right? Of course, it would be so it's not just any Volkswagen Beetle it's...
It's this boyo. So in preparation, I have to complicate the shapes to not only make it round but I want to attempt to also make it transform so having shapes take up only necessary space is also on my mind
Onto the shapes so this first one is practicing a very simplified form of the Beetle car chassis. I was just trying to see how things would literally unfold as I made that general shape and what limitations I would have.
This next one is pretty simple but for reason became a lot more complicated. I was trying to figure out how a wheel would work. I actually started out what a straight-up cylinder but I couldn't find any commands or way to unfold the cylinder body into a rectangle but I could not actually find a way to do it, so I just wanted to see how polygons would need to unfold. In retrospect, I could have pushed the number of sides to push myself more but I actually learned that angles and proximity of sides are very important.
This next one is supposed to be a hubcap for the wheel. It was actually quite difficult because the flaps of the inside of the shape were actually more divided to make it rounder, but when I went to unfold it flaps began to overlap so I had to start to play with size since I thought maybe that would reduce overlap. But I was wrong so I had to reduce the complexity of the shape. At this point, I hadn't started exploring making my shapes out of triangles as opposed to just rectangles and squares. I had started exploring segmenting forms to later sandwich them to make a more fluent form.
This looks pretty obvious what I'm trying to make. At this point I was trying be more secure with how I was unfolding the 'paper' without wasting material and making sure flaps do not overlap. A pistol for the robot form(That is hoping I can get the result I want. I did want to complicate it more but considering scaling constraints I had to simplify.
By the point of the next shape, I wanted to practice more dynamic shapes so a simple but difficult Jello shape to unfold was a good start personally. Getting the flaps to snap correctly flush with the surface was actually quite difficult until I realized I should use my other views to help me align it. Also difficult was preventing curved surfaces from happening while lofting.
For extra practice, I wanted to make less uniform shapes so that I could practice figuring out the most optimal way to unfold shapes. This one wasn't really related to the final project but was just more inspired by a ship base and pushing myself.
With this next shape, I wanted to see how weird I could get. I was thinking about the robot head for this next shape and the shape was actually a lot more complex but it got to a point where unfolding it became essentially impossible to do. But I'm actually happy with this as a start because it still needs some work before using it at least as a base for my final.
This is where I finally took a jump and started using triangles to make shapes more fluid and complex. Again this one was more for practice and once again not based on the Beetle but a ship.
This one was definitely abstract and related to nothing at all but I thought I really should push how complex I could make a shape while remaining confident that I could unfold it. I guess if some inspiration as needed I was kind of thinking of the hourglass from the previous rendering project.
Finally, this shape was really what I'm considering a stepping stone to my final. I wanted to take the first shape I made and refine it in a way that it could be used as a base for my final. With this one my process of thinking was using halves or slivers to make up the final model by replicating this shape, slightly altering it, and, late mirroring each side to make it the full body and having the flexibility to make the transformation possible and the wheels work(Hopefully:))



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